We have some frightful creatures awaiting those players who may feel bold enough to wander into the darker corners of the realm. Our advice... Don't stray off the path too much, or you may regret it.
We have unfortunately had to discontinue services with an outside artist who was being contracted to supply original concept art monsters. That artist's work has been removed from the game to avoid any concerns over intellectual property infringement...
While it is a setback, it's a minor one. Dream Blue is bringing on board fresh and talented replacement artists who will help create a world of unique and high quality monster art. Shadow Star continues to move forward and we're all excited to see just what creepy critters and monstrous perils await adventurers in the days to come!
Let's face it, side questing isn't typically the most exciting, but every so often a novel kind of quest pops up that piques interest.
Those of you who are hardcore RPG fans may know of, or probably played through, the Neverwinter Nights series. There was one quest in particular that asked the player to preside over a court case. Given all the current hype in the media surrounding the newly released Netflix series, "The Staircase," it begs the questions:
- Do criminal justice quests in games carry the same excitement or fun-factor?
- Do you enjoy those quests or simply shrug them off?
- Should Shadow Star consider employing such a quest? We welcome your feedback!
When a person or team comes together to make a video game, it often starts with the end "vision" in mind, but rarely (in my opinion) do indie developers consider all the project commitments involved to bring such a vision to fruition.
Here, at Dream Blue, we're no exception to the rule. We recognize creating a successful video game is no small task. In an effort to shed light on the development process, it we'll highlight a few of the considerations involved in game design. Each category contains a myriad of sub-elements to factor in:
- Game Development
- Character Development (names, backstory, appearance, skills, etc.)
- Class Development (abilities, stats, growth charts, team-dynamics, etc.)
- Zoning & Region Development (access, concept, nomenclature, towns, dungeons, etc.)
- Balancing (battle testing, mob vs. player-party, boss fights, scaling, encounter rates, etc.)
- Engine Utilization
- Plug-ins, Assets, Physics Modeling
- Art (in-game, promotional, concept, animation(s) etc.)
- Audio (background music, SFX, voice acting PRN)
- Story boarding (main plot progression, sub-plotting, access restrictions, transitions, etc.)
- NPC development (visual and dialog)
- Dialog (initial scripting, editing, etc.)
- Marketing & Advertising
- Production & Distribution
- Branding (both game & company - for new indie developers)
- Alpha/Beta Testing & Quality Assurance
- Budgeting & Resource Management
- Legal, Licensing & Registration
In other words... having an idea for a great video game is honestly the smallest and likely easiest piece of the puzzle. While the game development piece is the exciting part, there are a host of issues to address in order to afford us a place on the successful-release ladder.
While it's been an arduous journey, it's also been extremely rewarding. Members of our team have grown by leaps and bounds in areas of programming, art and music composition. The work isn't done, but we've come a long way and Shadow Star is becoming a quality force to be reckoned with (at least in our biased opinion).
With that said, we hope you'll appreciate all the hard work and effort put in by our team. Stay tuned, and we promise to bring you something that you'll be sure to remember for a long time to come!
Thank you for all your support!